![]() Delete ma_mdl1 character and Point001, and keep mdl1, then export as a DAE and use BMDCubed, you'll get a bmd, rename it as ma_mdl1, replace it with the original file, drag mario folder to arcpack, then to yaz0enc and rename it to mario.szs, replace mario.szs with you mario.szs in your root folder and rebuild it. After that, you want to add an animation to weight the model, for that, select ma_mdl1character and go to Insert AnimationDownload this animationĪfter that, click on merge animation, the character will look weird, to fix that, select the imported model, click Edit Envelopes, chek Verticesand then scroll down and click on the tool icon, a window calledand then scroll down and click on the tool icon, a window called Weight Tool will appear, use it to fix the model by selecting vertices, its corresponding bone and clicking "1" on the weight tool.Then scroll down and click on "Add Bones", and click on Display>Expand all, and select from "mdl1 to the last bone".After checking them all, import a model, with textures and scale it with the scale tool to make it bigger or smaller depending on the size, after it fits the bones, select the model you imported and go to Modify>Modifier list and select skin. ![]() What you want to do is check all the bones at the right of the screen, and check them (cente being the first bone and mdl1 being the last)
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